Bagoogly going Talking about underrated games, I've been loving Stray Cat Doors series. The aesthetic, the storytelling, and the art made me a fan. Probably the only game that I don't skip cutscenes. There's also this weird physics game about moving a tennis ball into the basket by arranging items around. The realistic graphic made the game feels surreal.
I feel the Corridor Digital bit is kind of a perfect example of why ai isn't going to overtake artists. At the point you've got a good ai system running, you may as well have just hired the artists your building it off of to do the work you were making the ai for. Bagooglee goin
Fashionably late as usual, but I want to add that there are ways to make generative AI ethical. Corridor Crew kinda made a good example with their "anime" videos. I don't really like the execution behind them, but the idea is there. A much better example I've found is with Pete Williams and their ongoing development of their project "Undergrads: The Movie". They've single handedly proved to me that you can use generative AI as a tool, and not as some cheap gimmick. Their process for making their film is by firstly making 3D versions of their main characters, then once the 3D animation is done they use an AI that's trained on nothing but their art to trace on top of the 3D animation to make it look like their 2D art style. Essentially using AI as a fancy filter. Afterwards they go back to fix the AI errors in their own animation. The rest like the backgrounds and extras are still hand-drawn and animated as usual. It's surreal how good it all looks. It's not something I'd use myself since I like traditional animation way too much, but I'm willing to forgive people who use AI with their own work to avoid colouring and/or shading some of their own work every once in a while. Still feels weird that AI can almost completely replace the act of lining, colouring, and shading all in one go like that. It's like stone said: it feels like you're using a GameShark to bypass all these steps, and for me it takes the fun out creating things. --- For the public domain stuff, an excellent example of what has happened with public domain properties is by looking at Pinocchio. That thing has been in the public domain for ages. So many different iterations of that story have been made (heck, there were even 3 Pinocchio movies made in 2022 alone), but the best ones always float to the top. Like, the 1940s Disney one, or the 2022 Guillermo del Toro one. Having different people's take on someone else's property is what makes the public domain so enticing to me, and it really shined when Steamboat Willie finally made it to the public domain. Another more important thing about making things public domain is that it really help preserve these things way easier. We can't trust these big companies to help preserve the classics, we already lost a ton of early cinema, and games are already next on the chopping block. But yeah, that's my essay on these talking points. Hope it wasn't too long of a read
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I'll say this once. I'll say it again. AI is a tool. Use it to patch rough edges or fix things that'd normally be hard to do right manually.
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how do you make podcasts like these?
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Bagoogly going On another note, do you guys plan on making an episode centering Stone? EDIT: I just finished the episode.
Thanks for the forecast! Could you help me with something unrelated: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). Could you explain how to move them to Binance?
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@Aburuzzz